Factsheet
Developer:
Pixelplant Studios
Based in Münster, Germany
Release date:
23 March, 2018
Platforms:
Gamemaker Marketplace
Website:
pixelplant-studios.com
API:
pp_console
Regular Price:
EUR | 1.99 |
Description
This asset includes a highly-configurable and customizable console for live debugging at runtime. The console offers the ability to manipulate object instances, but it can also be easily extended by custom-commands. A logger-system, which offers the possibility to distribute log messages to different dedicated loggers, is also part of this package.
Features
- Toggleable ingame-console
- Command-interpreter (with support for command nesting)
- Easily expandable through custom commands
- Auto-type conversion/checking and support of optional parameters
- Out of the box support for instance manipulation (create, destroy, event, properties)
- Define different loggers for different tasks
- Loggers are customizable
- Supports four log-levels: TRACE, INFO, WARN and ERROR
- Message-Filtering
- Supports logging of arrays and all (ds_) datastructures
Images
Logo & Icon
About Pixelplant Studios
Boilerplate
We're just me; free-time sole indie developer struggling to get anything done.
More information
More information on Pixelplant Studios, our logo & relevant media are available here.
(GML) Debug-Console Credits
Patrick Förster
Business & Development, Pixelplant-Studios
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks